The counters that appear in the statistics windows for each type of Load Module are the ones that are applicable to the Load Module type. The round indicator on the left side of Chassis 1 should be green, indicating that the I圎xplorer software has established communications with the server agent running on the chassis. Under Resources on the pane, there is Chassis Chain01, and under this there is Chassis 1. The Resources pane appears on the left side of the I圎xplorer window. In this example, we transmit a continuous 64-byte packet stream, with a destination address of 00 00 00 00 00 00, a source address of 00 00 00 00 00 00, incrementing data bytes, and good CRC values. Tutorial # 1: Transmitting Your First Data After they are changed, the changes are retained so the tutorials may no longer run as specified. The following tutorials assume that you are using the default configurations. The Capture Filter default configuration allows all packets to be captured. The Packet Stream default configuration is to send a continuous stream of valid 64-byte packets with minimum interframe gap, with all zeroes in the destination and source addresses, plus incrementing bytes in the data field. ![]() The first time a chassis is powered up after shipment from the factory, each port has default settings for Packet Streams and Capture Filters. In this way, you can create complex and continuous data flows. Stream Control parameters allow to define the relationship of streams to other streams, whether continuous, sequential, interrupt, or end stream, with looping to the beginning of a list of streams. A Packet Stream configuration contains parameters that control the format of generated frames, such as preamble size, destination and source addresses, packet type identifiers, data payload, packet size, inter-frame gap, forced errors, CRC values, and other frame contents. ![]() Packet Streams are user-defined configurations that allow to define and configure data flows to be transmitted from a port. The scalable interface can be used across multiple chassis concurrently for seamless operation of large configurations. I圎xplorer configures and controls traffic generation, monitors statistics, views, and decodes captured packets. Users who are familiar with Windows are likely to be able to configure and run a basic transmit-and-capture Ethernet packet stream test within two or three minutes of first power up. I圎xplorer uses the Microsoft Windows Explorer paradigm for a standard, easy-to-use interface. Once the contact between I圎xplorer and the chassis is established, the indicator next to the chassis in the pane goes from red to yellow to green. The chassis ID should be set to a unique number with respect to other chassis that you might connect together at your facility. The Host ID or IP address can be entered in the IP Address box. Once this ID is known, go to the I圎xplorer pane in Explore Network Resources window, right-click the chassis option in the pane, and select Properties. The chassis ID is located in the Computer Name box. In the Network dialog box, select the Identification tab. If you did not collect the Host ID during initial configuration (steps 12-14 in the Initial Configuration section) or the actual IP address assigned to the chassis (step 10 in the Initial Configuration section), the chassis ID information for the chassis can be accessed by right-clicking the Network Neighborhood icon on the Windows desktop, and selecting Properties. To establish communication between I圎xplorer and each chassis, the Host ID or IP address of each chassis must be known. The I圎xplorer software provides complete configuration, control, and monitoring of Ixia resources in the test network. It is assumed that the person using this product is familiar with the Windows user interface and terminology such as `double mouse click' or `right mouse click' to either invoke an action or provide more information. To send the packet to the player, we will use some of the methods inside of ServerPlayNetworking.The I圎xplorer software provided with this product follows the Microsoft Windows Explorer paradigm for a standard, easy-to-use interface. ![]() Public class TutorialNetworkingConstants Since the action is occurring on the logical server, we may upcast the player to a ServerPlayerEntity. In order to send the packet to the game client, you need to specify which player's game client you want the packet to be received by. ![]() For this example our Identifier will be wiki_example:highlight_block. First, you need to define an Identifier used to identify your packet. Next, we need to send the packet to the game client.
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